Jason Wong Yoke Seng

Senior Lecturer
 School of Computing and Creative Media

ys.wong@kdu.edu.my
+603 5565 0744
 
About
Jason Wong Yoke Seng is a Senior Lecturer at School of Computing and Creative Media. He received a B.S degree in Information System Engineering from Campbell University and M.S.C in Computer Game Technology from Liverpool John Moores University, UK. He has been teaching game design and game programming related subject for over 15 years and actively involved in game related research projects. His current research involves using computer game as learning tool for learning object-oriented programming in tertiary level and his current interests are gamification, game design, data structures & algorithms and object oriented system analysis and design.

Qualifications
 
  • B.S Degree in Information System Engineering (Campbell University, North Carolina)
  • M.S.C in Computer Game Technology (Liverpool John Moores University, UK)
Teaching
  • Fundamental of Programming
  • Object Oriented Programming
  • Data Structure and Algorithms
  • Object Oriented System Analysis and Design
  • Research Methodology
Research & Publications
YearTitle
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2018Seng, W. Y., Yatim, M. H. M., & Hoe, T. W. “LEARNING OBJECT-ORIENTED PROGRAMMING PARADIGM VIA GAME-BASED LEARNING GAME–PILOT STUDY.” The International Journal of Multimedia & Its Applications (IJMA) Vol.10, No.6, December 2018 , DOI: 10.5121/ijma.2018.10615
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2017Y. S. Wong, M.H.M. Yatim and W.H. Tan, "A propriety game based learning mobile game to learn object-oriented programming — Odyssey of Phoenix," 2017 IEEE 6th International Conference on Teaching, Assessment, and Learning for Engineering (TALE), Hong Kong, 2017, pp. 426-431.

Y. S. Wong, M.H.M. Yatim, W.H. Tan and L.J. Khoo, " Odyssey of Phoenix: A Propriety Game Based Learning Game to Learn Object-Oriented Programming," European Conference on Games Based Learning, Reading, 2017, pp. 763-772.
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2016Y. S. Wong, M.H.M. Yatim and W.H. Tan, “Examining Effectiveness of Learning Object-Oriented Programming Paradigm Through Propriety Game-Based Learning Games," European Conference on Games Based Learning, Reading, 2016, pp. 796-804.

Y. S. Wong, M.H.M. Yatim and W.H. Tan, “ A Propriety Game-Based Learning Game as Learning Tool to Learn Object-Oriented Programming Paradigm, ‘ In: Marsh T., Ma M., Oliveira M., Baalsrud Hauge J., Göbel S. (eds) Serious Games. Joint International Conference on Serious Games, 2016. Lecture Notes in Computer Science, vol 9894. Springer, Cham, pp. 42-54.
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2015Y. S. Wong, M.H.M. Yatim and W.H. Tan, " Learning Object-Oriented Programming With Computer Games: A Game-Based Learning Approach," European Conference on Games Based Learning, Reading, 2015, pp. 729-737.
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2014Using Computer Game to learn Object-Oriented Programming in computer science courses (2014), Procedia - Social and Behavioral Sciences 00 (2013) 000–000 1877-0428 © 2013 The Authors. Published by Elsevier Ltd. (Conference proceeding)

Computer Game as Learning and Teaching Tool in Higher Education (2014), Procedia - Social and Behavioral Sciences, Volume 123, Pages 1-494 (20 March 2014) (http://www.sciencedirect.com/science/journal/18770428/123)
Research Grant / Consultancy Project
Research Grant

Title: Using Computer Game to Learn Object-Oriented Programming in Computer Science Courses
Duration: 2014 - 2016
Outcome: A Proprietary Game-Based Learning Game – Odyssey of Phoenix  (OOP) https://play.google.com/store/apps/details?id=com.Jaws.OOP&hl=en_US

Title: Real Time Multiplayer on iOS Game centre using Unity3D, Innovation Voucher (By MdeC - RM13, 000.00)
Outcome: Wrath of Cheese iOS mobile game 


Consultancy

Innovation Voucher (By MdeC) - Real Time Multiplayer on iOS Gamecenter using Unity3D, Common Extract Sdn Bhd

Journal Reviewer
  • Interactive Learning Environments Editorial Board , Taylor & Francis Online 
  • International Review of Economics Education Board, Elsevier 
Conference Committee
  • Committee member of European Conference of Game-Based Learning 2017
  • Committee member of European Conference of Game-Based Learning 2018
  • Committee member of European Conference of Game-Based Learning 2019
  • Committee member of European Conference on the Impact of Artificial Intelligence and Robotics 2019 
Conference Chair
  • Mini Track Chair (Game-Based Learning Approaches For Learning Programming) European Conference of Game-Based Learning 2017
Awards and Recognitions
  • 28th International Invention, Innovation & Technology Exhibition, ITEX 2017
    • Silver Award
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  • National University Carnival on E-Learning (NUCEL 2015)
    • Gold Award
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  • International Invention & Innovative Competition InIIC 2/2017
    • Gold Award
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  • 5th International Educational Game Competition at European Conference of Games Based Learning 2017
    • Finalist – Mobile Based Category
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  • 4th International Educational Game Competition at European Conference of Games Based Learning 2016
    • Finalist – Computer Based Category
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  • 3rd International Educational Game Competition at European Conference of Games Based Learning 2015
    • Finalist – Computer Based Category
    •