Another Successful Run of Jingle Mingle

Two students checking out some of the artworks done by the Foundation Studies (Art & Technology) students that were on display during School of Computing and Creative Media (SCCM)’s annual Jingle Mingle event. Some of the artworks done by Diploma in Sequential Art students that were on display during School of Computing and Creative Media (SCCM)’s annual Jingle Mingle event.
KDU School of School of Computing and Creative Media (SCCM) student playtesting the game developed by his senior.

 Game industry stakeholder, Passion Republic representatives, playtesting one of the Bachelor of Game Development (Hons) students’ final year project during School of Computing and Creative Media (SCCM)’s annual Jingle Mingle event.
To enhance its students’ employability and marketability in the industry, KDU’s School of Computing and Creative Media (SCCM) recently organised a mingling and networking session for its Foundation Studies (Art & Technology), Diploma in Sequential Art and Bachelor of Game Development (Hons) students with game industry stakeholders.
Unlike any other mingling and networking session, the session themed ‘Jingle Mingle’, served as a platform for the participating students to showcase their projects and works done throughout the year to industry stakeholders, potential employers as well as their parents.
SCCM’s Head of Special Projects Yee I-Van explained that the event, which was held annually at KDU Utropolis Glenmarie campus, would instil in the students the mind-set that anything they produced should be of quality and presentable to an audience.
“We strongly believed that students should not stop at merely developing work that fulfils the course requirements but strive to ensure that their work attempts will achieve the same quality and output of an industry professionals.
“It is with this ideology that SCCM have been organising this event since 2012 and it has greatly helped students connect to potential employers and widen their options,” Yee said.
Among the highlights for the event include the showcase of all the games produced during the course of their studies - be it PC game, mobile game or varying genres, a short presentation by the students to introduce their game to an audience as a way to break down the students’ fears of public speaking as well as the showcase of games that were made using various platforms ranging from Unity, UE4 (Unreal Engine 4), RPG Maker VX Ace and Stencyl.
Yee hoped that with the support from the local industry, the Jingle Mingle event would be an invaluable experience in helping their graduates to bridge the gap between graduating and their first employment.
Meanwhile, Selayang Community College’s lecturer Nor Huzani Khamis commented that the annual event provide a good exposure for KDU students and those who came as it showcase how a private university would organise activities for their internship-seeking students as well as those in the final year who are seeking for employment.
“The event also provides a good opportunity for not only the KDU students but also my students to exchange ideas and knowledge with each other.
“It was truly an eye-opener experience for everyone,” Nor Huzani said.
Agreeing with Nor Huzani, Jenny Hong who was there to provide some moral support to her son who is undertaking a SCCM’s course said that the event provide good exposure for those that might not possess the skill set to learn from those who does.
“I can see from the showcase itself that the KDU lecturers out in lots of effort in developing the students in both academic and technical,” Hong said.