KDU School of Computing and Creative Media Continues To Rake Up International And Local Awards

 
Team EzSense, the second runner-up winner for the 23rd International ICT Innovative Services Awards (InnoServe Awards).
 
 SCCM’s game development students made headlines during the recent South East Asian game developer’s conference - LEVEL UP KL 2018, by walking away as winner in the ‘Best Student Game’  award category.
  
Three KDU’s Game Development Alumni walked away with a seed grant worth RM 50,000 and an Adobe Create Cloud license when they came out top  as the winner of Intellectual Property Creators’ Challenge (IPCC) 2018 – Commercial Ready Game.   
KDU’s School of Computing and Creative Media (SCCM) students are making a name for themselves as they continue their hot streak of raking up numerous international and local awards.
 
Shortly after winning the Best of Tertiary Student category at the MSC-Malaysia Asia Pacific ICT Alliance (APiCTA) 2018, the trios of software engineering and computer science students known as EzSense, were announced as the second runner-up in the International ICT Innovative Services Awards (InnoServe Awards) with their innovative product, EzSense, an IoT- enabled commercial aquaponics monitoring kit using an Arduino microcontroller and LoRa wireless technology.
 
The competition was an annual ICT application competition held by the Chinese Society for Information Management in collaboration with Industrial Development Bureau of Ministry of Economic Affairs, Education Ministry’s Computer Centre, and Taipei Computer Association.
 
Not to be outdone by the amazing feat done by the computing students, SCCM’s game development students also made headlines during the recent South East Asian game developer’s conference - LEVEL UP KL 2018. Organised by the Malaysian Digital Economy Corporation (MDEC), the awards recognised and celebrated the creativity, artistry and technical genius within the Southeast Asian video game industry.
 
This year, eight Game Development students conquer the ‘Best Student Game’ award category with their winning game called Terminus: Lockdown. The award recognizes the overall best game developed by students from the Southeast Asia region. Terminus: Lockdown, is a third-person survival shooter game where the players play the role as a lone Technician trapped in a world filled with deadly parasitic plants infesting the halls of an abandoned space station.
 
Apart from winning the ‘Best Student Game’ award, three KDU’s Game Development Alumni, Eshan Jayatilaka, Benny Chan Beng Lee and Tan Weng Hong, was announced as the winner of Intellectual Property Creators’ Challenge (IPCC) 2018 – Commercial Ready Game. The trios walked away with a seed grant of RM50,000 and an Adobe Create Cloud license.
 
These achievements affirm that the SCCM is fast becoming one of the major tertiary competitors in the computing space. It is also testament to KDU’s promise of nurturing students who hit-the-ground-running and are ready to meet real-world needs. A big round of applause and kudos to all the winning teams!
 
Can’t wait to see what’s going to happen next.