KDU Sparks Interest On The Significance Of Information Technology

A student using the virtual reality headset to complete her task and collect stamps for the unique reward during the Amazing Race for IT event. KDU student as exhibitor providing explanation by utilsing a simplified version simulation to a particpant.
Students take part in an interactive learning in shooting games to collect points for unique rewards.  
The application of technology in our daily lives have become more important as we all depend on it to accomplish specific complex tasks which could increase the efficiency and productivity of our work dramatically. With the aim to escalate the awareness among tertiary students on the impact of information technology (IT), KDU’s School of Computing and Creative Media (SCCM) organised a one day event – Amazing Race for IT, on the 6 July 2017 at KDU University College Utropolis, Glenmarie.

The Amazing Race for IT event exposed KDU students to hands – on experience in various IT aspects where lecturers and students collaborated to set up various IT booths that could educate the participants on the basic fundamentals of IT such as the field of computer security, computing mathematics, multimedia, business computing and programming. This is to inculcate gamification within IT modules that would be more easily relatable to everyone to learn more effectively. This event also promotes interactivity among the students that could sharpen their communication and soft skills.

There were 3 levels of competitions embedded in this Amazing Race for IT event, such as badges collection, popularity votes for booths, and individual assessments. The rules and regulations for each category are as follow:
  • Badges collection – Students (participants) have to complete various tasks set up by the KDU students (presenters) from 4 different booths. Each task completed will be awarded a stamp on the individual student’s passport. Upon completing 10, 20, and 30 tasks the student is eligible to collect badges ranking A, B and C respectively.
  • Popularity votes for booths/tasks – The presenters have to compete among themselves with their creative strategy to gain the popularity votes from the participants that visit their booths. The marks from these will contribute to their assignment grade.
  • Individual assessment – Marks will be awarded by the respective lecturers to the work produced by the students (presenters) based on rubrics provided by the lecturer.
In this event, students were assigned to participate in group assignments where each group was briefed by their respective lecturers during class sessions. They invented new ideas that could attract other students to take part in their booths which will be presented during the actual day of the event. In order to attract and encourage more students to participate in this educational event, students are rewarded based on the number of stamps collected or task completion, where they will receive different types of uniquely designed and limited edition badges, ranking from A to C based on the points collected from the stamps. Upon completing 10, 20, and 30 tasks the student is eligible to collect badges ranking A, B and C respectively.

There was a myriad of IT booths prepared by the students that encompassed a variety of activities which includes virtual reality, crypto challenge, poster presentation, games demonstration, flowchart jigsaw, and etcetera.

According to Toon Richard, a second-semester student of Diploma in Business Administration, “This event is fun and we can actually learn a lot from it which could be truly useful because of the advanced mathematics questions, introduction to IT and some physical activities involved.” He added, “I also learn on how to communicate more effectively with my peers and other people by engaging directly with them, in this event to learn more about the basics of IT.”

Grace Ang Kye Yen, a second-semester student of Bachelor of Computer Science (Hons) mentioned, “It is something different than what we normally do, which is outside of the classroom, hence this is more interactive as we get to interact with students from other schools.” She added, “From participating in this event, I have learned on how to work with crew members and how to interact with other people as I am able to explain what I understand to them in a simplified manner.” The Amazing Race for IT event has not only managed to generate interest in IT for the students, but more importantly, it had brought people together to appreciate what technology has to offer in our life.