BACHELOR OF GAME DEVELOPMENT (HONS)

KPT/JPS (FA 1196) 01/22

Nurture the passion for making games.

Electronic games is one of the fastest growing industries in the world economy with net earnings surpassing that of the film industry. The global market for electronic games is expected to grow to US$102 billion in 2017. In light of this incredible growth and with the pressing need for game developers with very specialised skills, this degree programme aims to cultivate high quality graduates familiar with production processes and aware of what is needed to produce successful games.

Our lecturers are actively involved in the industry and are experts in their respective fields. In this unique programme, students are given the opportunity to specialise in one of three game development disciplines. For those who have a keen eye for visual aesthetics and 3D Modelling, consider being a game artist. Students who enjoy analysing, writing stories and crafting experiences, can opt to be game designers. For those who love mathematics, problem-solving and going through lines of codes, they can make game technology their preferred specialisation.

GAME ART handles the visual components of games. Game Artists have to learn how to create 3D and 2D art assets for various types of games ranging from simple pixel-based graphics to hyper-realistic graphics for total player immersion.

GAME DESIGN handles the gameplay, mechanics, level and world design as well as storytelling/narrative of electronic games. Game Designers have to learn how games function to construct experiences, including play mechanics, game balancing, social game interaction and the integration of visual, audio, tactile and textual elements into the total game experience.

GAME TECHNOLOGY focuses on the technical aspects of Games such as physics engines, graphics engine, artificial intelligence and networking. Game Programmers have to learn the optimisation of mainstream algorithms such as path-finding and sorting, and real-time 3D rendering for a ground-up games engine or modification of an existing engine.

Career Options

Game Art
  • 2D / 3D Game Artist
  • 2D / 3D Animator
  • Concept Artist
  • Technical Artist
Game Design
  • Game Content Designer
  • Game Designer
  • Game Tester
  • Interface Designer
  • Level Designer
  • Story Scripter
Game Technology
  • A.I. Programmer
  • Engine Programmer
  • Game Programmer
  • Graphics Programmer
  • Tool Programmer
...and many more
 
PARTNERS


Programme Structure
DURATION
3 years
PROGRAMME LOCATION
KDU University College, Utropolis Glenmarie
YEAR 1
  • Fundamentals of Game Art
  • Fundamentals of Game Design
  • Fundamentals of Game Development
  • Fundamentals of Game Technology
  • Academic English
  • Personal Development and Leadership Skills
YEAR 2
  • Game Business and Marketing
  • Game Project Studio 1 & 2
  • Human Computer Interaction for Games
YEAR 3
  • Research Methodology
  • Internship
  • Final Year Project
MPU
  • Corporate Social Responsibility
  • Entrepreneurship
  • Life in Malaysia
  • Hubungan Etnik (Malaysian Students)
  • Tamadun Islam dan Tamadun Asia (Malaysian Students)
  • Pengajian Malaysia 3 (International Students)
  • Bahasa Melayu Komunikasi 2 (International Students)
Specialisations
YEAR 1
SPECIALISATION
GAME ARTGAME DESIGNGAME TECHNOLOGY
  • Digital Drawing
  • Digital Imaging
  • Animation Principles
  • Introduction to 3D Modelling 
  • Game Systems Analysis and Design
  • Game Social and Culture Studies
  • Game Level Design
  • Game World Creation
  • Fundamentals of Programming
  • Logic, Math and Physics for Games
  • Object Oriented Programming
  • Data Structures and Algorithms
YEAR 2
SPECIALISATION
GAME ARTGAME DESIGNGAME TECHNOLOGY
  • 3D Game Modelling and Texturing 1 & 2
  • 3D Game Animation 1 & 2
  • 2D Game Art Development
  • 3D Game Art Development 
  • Game Media Studies
  • Game Genre Studies 1 & 2
  • Game Narrative
  • Multiplayer Game Design
  • Game QA and Testing
  • Game Programming
  • Object Oriented Systems Analysis & Design
  • Mobile Game Development
  • Graphics Programming
  • Artificial Intelligence for Games
  • 3D Game Programming
YEAR 3
SPECIALISATION
GAME ARTGAME DESIGNGAME TECHNOLOGY
  • Concept Art for Games
  • Advanced 3D Game Art 
  • Game Support Documentation and Review
  • Game Futures
  • Game Engine Architecture and Design
  • Data Communication and Networking


 

Study Route
Fees & Intakes
2017 INTAKE DATES
  • 9 Jan
  • 11 May
  • 4 Sep
ESTIMATED FEES
  • RM66,690 (MALAYSIAN STUDENT)   

  • RM71,390 (INTERNATIONAL STUDENT)
*Terms and Conditions Apply
*Instalment Payment Plan Available

INSTALMENT PAYMENT PLAN

Programme

No. of
Semesters

No. of Instalments
Per Semester

Maximum No.
of Instalments

Foundation Studies (Art and Technology)

3

3

9

Foundation Studies (Science)

3

3

9

Diploma in Computer Studies

5

3

15

Bachelor of Computer Science (Hons)

8

3

24

Bachelor of Game Development (Hons)

8

3

24

Bachelor of Software Engineering (Hons)

8

3

24

Entry Requirements
ACADEMIC QUALIFICATIONMINIMUM ENTRY REQUIREMENT
  • GCE A Level / STPM :
2 Principles Passes
  • UEC :
Min. 5 Credits (5Bs) inclusive of Additional Mathematics
  • Diploma :
CGPA 2.0
  • Foundation Studies :
CGPA 2.0
Any other qualifications deemed equivalent by the Ministry of Education, Malaysia (or as stated in the Document Senarai Nilai Taraf Kelayakan Akademik, Malaysian Qualifications Agency)Pass (Subject to review and approval of certified transcripts)
Notes: In addition to the above mentioned requirement, the student must have obtained a Pass in Mathematics at SPM level (or equivalent). A Credit in Mathematics is required for students specialising in Game Technology. 
ENGLISH REQUIREMENT
Local Student :Credit (SPM / 1119 / UEC / O Levels examination) / Min. score of Band 4 in MUET
International Student :Band 5.5 in IELTS; or a score of 196 (computer-based) or 69 (internet-based); or 525 (paper-based) in TOEFL
*If English Language requirements are not fulfilled, additional English module(s) may be taken at KDU University College. 
STUDENT TESTIMONIALS
Poo Voon Kent
Poo Voon Kent
Bachelor of Game Development (Hons) with First Class Honours
3D Game Artist at Streamline Studios
Graduated at 2014
What I love about the course is the fact that the content is pretty intensive and the lecturers are constantly on our backs to not just complete our work but to push it further.
EVENTS CALENDAR
Apr
29
KDU Open Day
Date :
29 & 30 April 2017
Time :
10am - 5pm
Venue :
KDU University College, Utropolis Glenmarie
May
6
Enrolment Day
Date :
6 & 7 May 2017
Time :
10am - 4pm
Venue :
KDU University College, Utropolis Glenmarie